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      <title>摇摇晃晃的设计模式</title>
      <link>https://hugo-blog-1ij.pages.dev/post/design-pattern/</link>
      <pubDate>Thu, 16 Apr 2026 00:00:00 &#43;0000</pubDate>
      <author>19398561589@163.com (胡宇琛)</author>
      <guid>https://hugo-blog-1ij.pages.dev/post/design-pattern/</guid>
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        <![CDATA[<h1>摇摇晃晃的设计模式</h1><p>Author: 胡宇琛(19398561589@163.com)</p>
        
          <h1 id="摇摇晃晃的设计模式">
<a class="header-anchor" href="#%e6%91%87%e6%91%87%e6%99%83%e6%99%83%e7%9a%84%e8%ae%be%e8%ae%a1%e6%a8%a1%e5%bc%8f"></a>
摇摇晃晃的设计模式
</h1><h2 id="uml-基础">
<a class="header-anchor" href="#uml-%e5%9f%ba%e7%a1%80"></a>
UML 基础
</h2><p>UML 是统一建模语言，一种为面向对象系统的产品进行说明、可视化和编制文档的标准语言。</p>
<h3 id="事物">
<a class="header-anchor" href="#%e4%ba%8b%e7%89%a9"></a>
事物
</h3><p>事物是抽象化的最终结果，分为：</p>
        
        <hr><p>Published on 2026-04-16 at <a href='https://hugo-blog-1ij.pages.dev/'>欢迎来到我的个人博客</a>, last modified on 2026-04-16</p>]]>
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